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- BROTHERS IN ARMS ROAD TO HILL 30 PC VS CONSOLE PLUS
- BROTHERS IN ARMS ROAD TO HILL 30 PC VS CONSOLE SERIES
The walls of the surrounding buildings were more intact, and fewer German tanks were roaming the roads, but it was just like it is in the game. Everything was laid out just as it was in Road to Hill 30.
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After getting my bearings, I was able to locate the streets the Germans were running down in the game. I looked up and, sure enough, the tower looked just like it did in the game. As I stood next to the church, I remembered the mission where you start in the church tower, sniping at incoming Germans as they rush the area. Newly+promoted+Hartsock+in+front+of+the+same+church.Īs you can see from the pictures, Gearbox took meticulous care to recreate the church at Carentan down to the tiniest of details. Gearbox+President+Randy+Pitchford+in+front+of+the+church+at+Carentan. This is the premise of the next game in the Brothers in Arms saga - Earned in Blood - in which you play the game as Hartsock leading your own squad. If you've finished Road to Hill 30, you'll probably recognize Carentan as the town at the end of the game where Joe "Red" Hartsock was promoted to Sergeant. The area in and around Carentan plays a big part in both games. You can see high-res versions of all the movies on the video page. The movies linked directly in the story are the low-res 320x240 versions.
BROTHERS IN ARMS ROAD TO HILL 30 PC VS CONSOLE PLUS
During our visit we learned a little bit about the history of the area, plus got a glimpse of how Gearbox matched the game world to the real world. We recently had a chance to visit the countryside around Normandy, France and take a tour of some of the real-life locations in both games - Road to Hill 30 and the upcoming Earned in Blood - with Gearbox President Randy Pitchford and military historian Colonel John Antal.
BROTHERS IN ARMS ROAD TO HILL 30 PC VS CONSOLE SERIES
And if you pick a real-world historical event such as, oh, say World War II to set as the backdrop for your game - like Gearbox did for their Brothers in Arms series - and you're talking about even more time required for research to make sure everything is as realistic as possible. The average development time for a videogame is around one and a half to two years, and that's with a team of dozens of artists, writers, programmers, designers and sound engineers.
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For the most part, the days of one-man garage development are over. Sure, videogames are a lot of fun, but they're a lot of work as well.